Helped out a friend with some case design suggestions for his project of building an sd-card reader for the Amiga. Modelled in Blender, which he then brought into Design Spark to somewhat refine and finalize for 3d-print. Here’s a link to the project – where you’ll find code, technical drawings and things related to the …read more
Apart from Meshroom I’ve started using the app display.land which I found a couple of days ago. It does not give you the minute control that the former one provides, but the ease of use is remarkable: Just get out, film an object/environment from various angles for a while…upload it, and let their machines up …read more
Been working in Substance Painter the last couple of nights, on the latest spaceship concept. Not all done yet, some smaller details left still…
Continued to work on the concept vehicle from the other night. After some time in Substance Painter, this is what I ended up with. Rendered with IRay.
Fiddled around in Substance Painter. Some maps (normal, ao, curvature) generated from xNormal. Rendered with IRay within Substance Painter. Model is an old doodle from Blender, not really finished.
Stumbled upon the works of Peter Engberg and wanted to recreate one of his motifes named “Goda Utsikter”. You can find his work at http://www.peterengberg.se/
Followed some subd modelling tutorials the other night, and came up with this. Also an exercise in Cycles regarding lighting and materials.
A test to render a simple Sketchup-scene with the renderer Visualizer. Like Sketchup itself, this renderer is very (I mean VERY) simple to use. Of course with the lack of more detailed control. But for quick tests I think it is really good!