Took up an old project – a concept vehicle – from a while back. The aim is to import it into Substance Painter, to tinker a bit, learning the in’s and out’s of the application. Here you see some prepared uv’s for the model in question. Tried to keep the different islands as logically grouped as possible, but still use the available space fully. Always tricky though… My plan is to end up with a render from within Substance Painter, using IRay…but we’ll see.