Fiddled around in Substance Painter. Some maps (normal, ao, curvature) generated from xNormal. Rendered with IRay within Substance Painter. Model is an old doodle from Blender, not really finished.
Stumbled upon the works of Peter Engberg and wanted to recreate one of his motifes named “Goda Utsikter”. You can find his work at http://www.peterengberg.se/
Followed some subd modelling tutorials the other night, and came up with this. Also an exercise in Cycles regarding lighting and materials.
After a seminar on Quixel, I downloaded a trial and played around with an old lowpoly model of mine.